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Start Assist Last updated November 26, 2024

Description

Starts granting assist credit toward to one or more Assisters when one or more Targets are eliminated. A reference to this damage modification can be obtained from the Last Assist ID value. This Action will fail if too many assists have been started.

Snippet

Start Assist(Event Player, All Players(All Teams), Assisters and Targets);

Properties

Returns: Void
Parameters: Assisters, Targets, Reevaluation

Assisters
Type: Player | Array (Player), Default: Event Player
The target Player or Players who will receive assist credit.

Targets
Type: Player | Array (Player), Default: All Players
The Player or Players whose eliminations will grant assist credit to the Assisters. If the Target or Targets are allied to the Assister, this will be a defensive assist. Otherwise, this will be an offensive assist.

Reevaluation
Type: Chase Reevaluation, Default: Assisters and Targets
Specifies which of this Action's Inputs will be continously reevaluated. This Action will keep asking for and using new Values from reevaluated Inputs.

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