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Category Actions
Workshop documentation

Actions define the action of the event when the conditions are fulfilled. Actions include making changes to the players, elements, or the overall game environment.
Abort
Last edited 9 months ago | 1 edits
Abort If
Last edited 20 days ago | 3 edits
Abort If Condition Is False
Last edited 9 months ago | 1 edits
Abort If Condition Is True
Last edited 9 months ago | 1 edits
Add Health Pool To Player
Last edited 9 days ago | 3 edits
Allow Button
Last edited 7 months ago | 2 edits
Apply Impulse
Last edited 9 months ago | 1 edits
Attach Players
Last edited 9 months ago | 1 edits
Big Message
Last edited 9 months ago | 1 edits
Break
Last edited 9 months ago | 1 edits
Call Subroutine
Last edited 9 months ago | 1 edits
Cancel Primary Action
Last edited 9 months ago | 1 edits
Chase Global Variable At Rate
Last edited 9 months ago | 1 edits
Chase Global Variable Over Time
Last edited 9 months ago | 1 edits
Chase Player Variable At Rate
Last edited 9 months ago | 1 edits
Chase Player Variable Over Time
Last edited 9 months ago | 1 edits
Clear Status
Last edited 7 months ago | 2 edits
Communicate
Last edited 9 months ago | 1 edits
Continue
Last edited 9 months ago | 1 edits
Create Beam Effect
Last edited 9 months ago | 1 edits
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