Description
Creates in-world text visible to specific players at a specific position in the world. This text will persist until destroyed. To obtain a reference to this text, use the Last Text Id value. This action will fail if too many text elements have been created.
Snippet
Create In-World Text(All Players(All Teams), Custom String(""), Vector(0, 0, 0), 1, Clip Against Surfaces, Visible To Position And String, Color(White), Default Visibility);
Properties
Returns: Void
Parameters: Visible To, Header, Position, Scale, Clipping, Reevaluation, Text Color, Spectators
Visible To
Type: Player | Array (Player), Default: All Players
One or more players who will see the in-world text.Header
Type: Object, Default: String
The text to be displayed.Position
Type: Position, Default: Vector
The text's position. If this value is a player, then the text will appear above the player's head. Otherwise, the value is interpreted as a position in the world.Scale
Type: Float, Default: Number (1)
The text's scale.Clipping
Type: Clip, Default: Clip Against Surfaces
Specifies whether the text can be seen through walls or is instead clipped.Reevaluation
Type: In-World Text Reevaluation, Default: Visible To Position And String
Specifies which of this action's inputs will be continuously reevaluated. The text will keep asking for and using new values from reevaluated inputs.Text Color
Type: Color, Default: Color
Specifies the color of the in-world text to use.Spectators
Type: Spectator Visibility, Default: Default Visibility
Whether spectators can see the text or not.