Description
Starts modifying how much damage one or more receivers will receive from one or more damagers. A reference to this damage modification can be obtained from the Last Damage Modification ID value. This action will fail if too many damage modifications have been started.
Notes
- A maximum of 64 damage modifications can be active at once.
- Unlike Set Damage Dealt, Damage Modifications only affect damage to players (and not player owned objects like barriers and turrets).
Arguments
Name: RECEIVERS
Description: The player or players whose incoming damage will be modified (when attacked by the damagers).
Type:
- Player
- Array: Player Default: EVENT PLAYER
Name: DAMAGERS
Description: The player or players whose outgoing damage will be modified (when attacking the receivers).
Type:
- Player
- Array: Player Default: ALL PLAYERS
Name: DAMAGE PERCENT
Description: The percentage of damage that will apply to receivers when attacked by damagers.
Type: unsigned float
Default: NUMBERName: REEVALUATION
Description: Specifies which of this action's inputs will be continuously reevaluated. This action will keep asking for and using new values from reevaluated inputs.
Type: DamageReeval
Default: RECEIVERS, DAMAGERS, AND DAMAGE PERCENT