Description
Starts modifying how much damage one or more receivers will receive from one or more damagers. A reference to this damage modification can be obtained from the Last Damage Modification ID value. This action will fail if too many damage modifications have been started.
Notes
- A maximum of 64 damage modifications can be active at once.
- Unlike Set Damage Dealt, Damage Modifications only affect damage to players (and not player owned objects like barriers and turrets).
Snippet
Start Damage Modification(Event Player, All Players(All Teams), 0, Receivers, Damagers, And Damage Percent);
Properties
Returns: Void
Parameters: Receivers, Damagers, Damage Percent, Reevaluation
Receivers
Type: Player | Array (Player), Default: Event Player
The player or players whose incoming damage will be modified (when attacked by the damagers).Damagers
Type: Player | Array (Player), Default: All Players
The player or players whose outgoing damage will be modified (when attacking the receivers).Damage Percent
Type: Float, Default: Number
The percentage of damage that will apply to receivers when attacked by damagers.Reevaluation
Type: DamageReeval, Default: Receivers, Damagers, And Damage Percent
Specifies which of this action's inputs will be continuously reevaluated. This action will keep asking for and using new values from reevaluated inputs.