Description
Starts transforming (scaling and rotating) the throttle (directional input control) of a player or players. Cancels any existing start transforming throttle behavior.
Snippet
Start Transforming Throttle(Event Player, 0, 0, Vector(0, 0, 0));
Properties
Returns: Void
Parameters: Player, X Axis Scalar, Y Axis Scalar, Relative Direction
Player
Type: Player | Array (Player), Default: Event Player
The player or players whose throttle will be transformed.X Axis Scalar
Type: Float, Default: Number
The player or players will have their throttle X axis (left to right) multiplied by this value before the throttle is rotated to its new relative direction. This value is evaluated continuously (meaning it updates every frame).Y Axis Scalar
Type: Float, Default: Number
The player or players will have their throttle Y axis (front to back) multiplied by this value before the throttle is rotated to its new relative direction. This value is evaluated continuously (meaning it updates every frame).Relative Direction
Type: Direction, Default: Vector
After the axis scalars are applied, the player or players will have their throttle transformed so that it is relative to this unit direction vector. For example, to make the throttle camera relative, provide the direction that the camera is facing. This value is evaluated continuously (meaning it updates every frame) and normalized internally.