Description
Creates an in-world effect entity. This effect entity will persist until destroyed. To obtain a reference to this entity, use the Last Created Entity value. This action will fail if too many entities have been created.
There can be a maximum of 128 active effects created by this action, after which new effects will not appear. With the use of Workshop Extensions the maximum can be increased to 256.
For a visual list of all effects check out the Effects Reference Sheet
Arguments
Name: VISIBLE TO
Description: One or more players who will be able to see the effect.
Type:
- Player
- Array: Player
Default: ALL PLAYERS
Name: TYPE
Description: The type of effect to be created.
Type: Effect
Default: SPHEREName: COLOR
Description: The color of the effect to be created. If a particular team is chosen, the effect will either be red or blue, depending on whether the team is hostile to the viewer. Does not apply to sound effects. Does not support Custom Color.
Type: Color
Default: COLORName: POSITION
Description: The effect's position. If this value is a player, then the effect will move along with the player. Otherwise, the value is interpreted as a position in the world.
Type: Position
Default: EVENT PLAYERName: RADIUS / LOUDNESS
Description: The effect's radius in meters. Sound effects have their volume affected instead. This value cannot go beyond 200.
Type: unsigned float
Default: 1Name: REEVALUATION
Description: Specifies which of this action's inputs will be continuously reevaluated. The effect will keep asking for and using new values from reevaluated inputs.
Type: EffectReeval
Default: VISIBLE TO, POSITION, AND RADIUS