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Ray Cast Hit Position Last updated November 26, 2024

Description

The position where the ray cast hits a surface, object, or player (or the end pos if no hit occurs). Ray casts ignore players with "Phased Out" status.

For a more in-depth guide on ray casts, check out Ray casts and You

Snippet

Ray Cast Hit Position(Vector(0, 0, 0), Vector(0, 0, 0), All Players(All Teams), Event Player, True);

Properties

Returns: Vector
Parameters: Start Pos, End Pos, Players To Include, Players To Exclude, Include Player Owned Objects

Start Pos
Type: Position, Default: Vector
The start position for the ray cast. If a player is provided, a position 2 meters above the player's feet is used.

End Pos
Type: Position, Default: Vector
The end position for the ray cast. If a player is provided, a position 2 meters above the player's feet is used.

Players To Include
Type: Array (Player), Default: All Players
Which players can be hit by this ray cast.

Players To Exclude
Type: Array (Player), Default: Event Player
Which players cannot be hit by this ray cast. This list takes precedence over players to include.

Include Player Owned Objects
Type: BooleanValue, Default: True
Whether player-owned objects (such as barriers or turrets) should be included in the ray cast.

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