Description
Starts an instance of damage over time. This DoT will persist for the specified duration or until stopped by script. To obtain a reference to this DoT, use the Last Damage Over Time ID value.
Snippet
Start Damage Over Time(Event Player, Null, 0, 0);
Properties
Returns: Void
Parameters: Player, Damager, Duration, Damage Per Second
Player
Type: Player | Array (Player), Default: Event Player
One or more players who will receive the damage over time.Damager
Type: Player, Default: Null
The player who will receive credit for the damage. A damager of null indicates no player will receive credit.Duration
Type: Float, Default: Number
The duration of the damage over time in seconds. To have a dot that lasts until stopped by script, provide an arbitrarily long duration such as 9999.Damage Per Second
Type: Float, Default: Number
The damage per second for the damage over time.