Description
Start modifying the size of a Player or Players (including mode, movement collision, hit detection, and certain abilities). Note that large players placed into complex environments will severely impact server load, so consider also applying the Disable Movement Collision With Enviroment action.
Snippet
Start Scaling Player(Event Player, 1, true);
Properties
Returns: Void
Parameters: Player, Scale, Reevaluation
Player
Type: Player | Array (Player), Default: Event Player
The Player or Players whose size will be modified.Scale
Type: Float, Default: 1
The multiplier applied to the size of the player or players (So 0.5 halves the size, 2.0 doubles the size, etc.).Reevaluation
Type: Boolean, Default: true
If this value is True, then scale will be Reevaluated and applied to the Player or Players every frame. If this value is False, then the scale is only avaluated once when the action begins.