Description
Causes a Player or Players to stop colliding with the environment (walls, ceilings, certain objects, etc.)
Snippet
Disable Movement Collision With Environment(Event Player, false);
Properties
Returns: Void
Parameters: Player, Include Floors
Player
Type: Player | Array (Player), Default: Event Player
The Player or Players whose movement collision is affected.Include Floors
Type: Boolean, Default: false
If True, collision with the floors is also disabled.