Description
Sets the damage received of one or more players to a percentage of their raw damage received.
Snippet
Set Damage Received(Event Player, 0);
Properties
Returns: Void
Parameters: Player, Damage Received Percent
Player
Type: Player | Array (Player), Default: Event Player
The player or players whose damage received will be set.Damage Received Percent
Type: Float, Default: Number
The percentage of raw damage received to which the player or players will set their damage received.