Description
Creates an in-world projectile effect entity. This effect entity will persist until destroyed. To obtain a reference to this entity, use the Last Created Entity value. This action will fail if too many entities have been created.
Snippet
Create Projectile Effect(All Players(All Teams), Orb Projectile, Null, Event Player, Vector(0, 0, 0), 0, Visible To Position Direction and Size);
Properties
Returns: Void
Parameters: Visible To, Projectile Type, Friendly To, Position, Direction, Oversize, Reevaluation
Visible To
Type: Player | Array (Player), Default: All Players
One or more players who will be able to see the effect.Projectile Type
Type: Projectile Effect, Default: Orb Projectile
Type of projectile to be created. New options can be added to this list by enabling the Projectiles Workshop Extension.Friendly To
Type: Player, Default: Null
One or more players who the projectile will appear friendly to.Position
Type: Position, Default: Event Player
The position of the effect.Direction
Type: Direction, Default: Vector
The facing direction of the effect.Oversize
Type: Float, Default: Number
A 0 to 1 range for how oversized the projectile should be, 0 being the default size, 1 being the maximum allowed size. The maximum allowed size is different for each projectile type.Reevaluation
Type: Projectile Effect Reevaluation, Default: Visible To Position Direction and Size
Specifies which of this action's inputs will be continuously reevaluated. The effect will keep asking for and using new values from reevaluated inputs.