Description
Creates an in-world projectile effect entity. This effect entity will persist until destroyed. To obtain a reference to this entity, use the Last Created Entity value. This action will fail if too many entities have been created.
Arguments
> Name: Visible To
Description: One or more players who will be able to see the effect.
Type: Player
Default: All
> Name: Projectile Type
Description: Type of projectile to be created. New options can be added to this list by enabling the Projectiles Workshop Extension.
Type: Projectile Effect
Default: Orb Projectile
> Name: Friendly To
Description: One or more players who the projectile will appear friendly to.
Type: Player
Default: 'Null'
> Name: Position
Description: The position in of the effect.
Type: Position
Default: Event Player
> Name: Direction
Description: The facing direction of the effect.
Default: Vector
> Name: Oversize
Description: A 0 to 1 range for how oversized the projectile should be, 0 being the default size, 1 being the maximum allowed size. The maximum allowed size is different for each projectile type.
Type: Float
Default: 0
> Name: Reevaluation
Description: Specifies which of this action's inputs will be continuously reevaluated. The effect will keep asking for and using new values from reevaluated inputs.
Type: Projectile Effect Reevaluation
Default: Visible To, Position, Direction and Size