Description
Applies an instantaneous change in velocity to the movement of one or more players.
Snippet
Apply Impulse(Event Player, Vector(0, 0, 0), 0, To World, Cancel Contrary Motion);
Properties
Returns: Void
Parameters: Player, Direction, Speed, Relative, Motion
Player
Type: Player | Array (Player), Default: Event Player
The player or players whose velocity will be changed.Direction
Type: Direction, Default: Vector
The unit direction in which the impulse will be applied. This value is normalized internally.Speed
Type: Float, Default: Number
The magnitude of the change to the velocities of the player or players.Relative
Type: Relativity, Default: To World
Specifies whether direction is relative to world coordinates or the local coordinates of the player or players.Motion
Type: Impulse, Default: Cancel Contrary Motion
Specifies whether existing velocity that is counter to direction should first be cancelled out before applying the impulse.