Description
Starts forcing a player to be in a given position. IF reevaluation is enabled, then the position is evaluated every frame, allowing the player to be moved around over time.
Snippet
Start Forcing Player Position(Event Player, Vector(0, 0, 0), True);
Properties
Returns: Void
Parameters: Player, Position, REEVALUATE
Player
Type: Player, Default: Event Player
The player whose position will be forced. (The reevaluation option does not apply to this value.)Position
Type: Position, Default: Vector
The position the player will occupy. If reevaluation is enabled, this value can be used to move the player around over time.REEVALUATE
Type: Boolean, Default: True
If this value is true, then the position will be reevaluated and applied to the player every frame. If this value is false, then the posiiton is only evaluated once when the action begins.