Description
Adds a temporary health pool to a Player or Players. This health pool can be referenced using the Last Created Health Pool value. Up to 16 health pools of a given health type (Health, Armor, or Shields) may exist on a player (including base pools and pools generated by abilities).
Snippet
Add Health Pool To Player(Event Player, Armor, 100, true, true);
Properties
Returns: Void
Parameters: Player, Health Type, Max Health, Recoverable, Reevaluation
Player
Type: Player | Array (Player), Default: Event Player
The Player or Players whose movement collision is affected.Health Type
Type: Health Type | Array (Health of Type), Default: Armor
Specifies the type of health (Armor or shields) contained in the Health Pool.Max Health
Type: Float, Default: 100
The size of the Health PoolRecoverable
Type: Boolean, Default: true
Whether health in this pool can be healed once it is lost. If this is value is False, then the Health Pool will shrink and disappear as it is damaged.Reevaluation
Type: Boolean, Default: true
If True and Recoverable is also True, then Max Health will be reevaluated every frame, if False or Recoverable is False, then Max Health is only evaluated once when this action executes.