Description
Used in Players Within Radius. Specifies whether and how a player must pass a line-of-sight check to be included in the resulting array.
Options
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Off
- Line of sight is never blocked, allowing results through walls.
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Surfaces
- Line of sight is blocked by ceilings, walls, floors, platforms, and any fixed object that blocks projectiles.
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Surfaces And All Barriers
- Line of sight is blocked by ceilings, walls, floors, platforms, any fixed object that blocks projectiles, and all barriers.
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Surfaces And Enemy Barriers
- Line of sight is blocked by ceilings, walls, floors, platforms, any fixed object that blocks projectiles, and barriers created by the enemy team.