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Chase Global Variable At Rate Last updated May 24, 2025

Description

Gradually modifies the value of a Global Variable at a specific rate. (A global variable is a variable that belongs to the game itself.)

Snippet

Chase Global Variable At Rate(variableName, 0, 1, Destination And Rate);

Properties

Returns: Void
Parameters: Variable, Destination, Rate, Reevaluation

Variable
Type: Global Variable, Default: A
Specifies which global variable to modify gradually.

Destination
Type: Float | Vector, Default: Number
The value that the global variable will eventually reach. The type of this value may be either a number or a vector, though the variable's existing value must be of the same type before the chase begins.

Rate
Type: Float, Default: Number (1)
The amount of change that will happen to the variable's value each second.

Reevaluation
Type: Chase Reevaluation, Default: Destination And Rate
Specifies which of this action's inputs will be continuously reevaluated. This action will keep asking for and using new values from reevaluated inputs.

Example usages

  • Game where gave players points. To make it seem more responsive, have it roll through the numbers actively until it gets to the new number.
  • Animating something to move. "Create Effect Sphere" to move through the air.
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