Description
Gradually modifies the value of a Player Variable at a specific rate. (A player variable is a variable that belongs to a specific player.)
Snippet
Chase Player Variable At Rate(Event Player, variableName, 0, 1, Destination And Rate);
Properties
Returns: Void
Parameters: Player, Variable, Destination, Rate, Reevaluation
Player
Type: Player | Array (Player), Default: Event Player
The player whose variable will gradually change. If multiple players are provided, each of their variables will change independently.Variable
Type: Player Variable, Default: A
Specifies which of the player's variables to modify gradually.Destination
Type: Float | Vector, Default: Number
The value that the player variable will eventually reach. The type of this value may be either a number or a vector, though the variable's existing value must be of the same type before the chase begins.Rate
Type: Float, Default: Number (1)
The amount of change that will happen to the variable's value each second.Reevaluation
Type: Chase Reevaluation, Default: Destination And Rate
Specifies which of this action's inputs will be continuously reevaluated. This action will keep asking for and using new values from reevaluated inputs.