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Start Damage Modification Last updated November 16, 2020

Description

Starts modifying how much damage one or more receivers will receive from one or more damagers. A reference to this damage modification can be obtained from the Last Damage Modification ID value. This action will fail if too many damage modifications have been started.

Notes

A maximum of 64 damage modifications can be active on a player.

Arguments

Name: RECEIVERS
Description: The player or players whose incoming damage will be modified (when attacked by the damagers).
Type:

  • Player
  • Array: Player Default: EVENT PLAYER

Name: DAMAGERS
Description: The player or players whose outgoing damage will be modified (when attacking the receivers).
Type:

  • Player
  • Array: Player Default: ALL PLAYERS

Name: DAMAGE PERCENT
Description: The percentage of damage that will apply to receivers when attacked by damagers.
Type: unsigned float
Default: NUMBER

Name: REEVALUATION
Description: Specifies which of this action's inputs will be continuously reevaluated. This action will keep asking for and using new values from reevaluated inputs.
Type: DamageReeval
Default: RECEIVERS, DAMAGERS, AND DAMAGE PERCENT

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