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Set Environmental Damage Multiplier Last updated April 18, 2026

Description

Scales the damage dealt to a specific player by environmental sources such as fall damage, lava zones, crush volumes, and out-of-bounds areas. A value of 0 makes the player immune to all environmental damage. A value above 1 amplifies it.

Snippet

Set Environmental Damage Multiplier(Event Player, 0);

Properties

Returns: Void
Parameters: Player, Multiplier

Player
Type: Player, Default: Event Player
The player whose environmental damage multiplier will be set.

Multiplier
Type: Number, Default: 1
The multiplier applied to all environmental damage received. 0 grants full immunity, 1 is normal, and values above 1 increase damage taken.

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