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Chase Player Variable Over Time Last updated July 06, 2020

Description

Gradually modifies the value of a player variable over time. (A player variable is a variable that belongs to a specific player.)

Arguments

Name: PLAYER
Description: The player whose variable will gradually change. If multiple players are provided, each of their variables will change independently.
Type:

  • Player
  • Array: Player Default: EVENT PLAYER

Name: VARIABLE
Description: Specifies which of the player's variables to modify gradually.
Type: PlayerVariable
Default: VARIABLE

Name: DESTINATION
Description: The value that the player variable will eventually reach. The type of this value may be either a number or a vector, though the variable's existing value must be of the same type before the chase begins.
Type:

  • float
  • Vector Default: NUMBER

Name: DURATION
Description: The amount of time, in seconds, over which the variable's value will approach the destination.
Type: float
Default: NUMBER

Name: REEVALUATION
Description: Specifies which of this action's inputs will be continuously reevaluated. This action will keep asking for and using new values from reevaluated inputs.
Type: ChaseTimeReeval
Default: DESTINATION AND DURATION

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