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Set Gravity Direction Last updated January 11, 2026

Description

Overrides the direction of gravity for a specified player, redefining which direction is treated as down for the purposes of falling, jumping, and movement. A value of Vector(0, -1, 0) is the default downward direction. Useful for anti-gravity modes, wall-walking mechanics, or disorientation effects.

Snippet

Set Gravity Direction(Event Player, Vector(0, 1, 0));

Properties

Returns: Void
Parameters: Player, Direction

Player
Type: Player, Default: Event Player
The player whose gravity direction will be overridden.

Direction
Type: Vector, Default: Vector(0, -1, 0)
The normalized direction vector that will be treated as down for this player.

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