Description
Plays a predefined cutscene sequence for a specified audience, temporarily removing player control for the duration. Players are restored to their previous state when the cutscene ends. Input from players is ignored during playback. Useful for intro sequences, victory celebrations, or narrative moments in story-driven game modes.
Snippet
Trigger Cutscene(All Players, Cutscene(Victory));
Properties
Returns: Void
Parameters: Visible To, Cutscene
Visible To
Type: Player, Default: All Players
The players who will view the cutscene.Cutscene
Type: Cutscene, Default: None
The cutscene asset to play.