Description
Prevents a player from dying on their next lethal hit, instead leaving them at 1 health. Triggers once and clears automatically after use. Does not prevent damage; only the killing blow is negated. Has no effect on instant-elimination sources such as falling out of bounds.
Snippet
Suppress Death(Event Player);
Properties
Returns: Void
Parameters: Player
Player
Type: Player, Default: Event Player
The player who will survive their next lethal hit.