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Set Sky Last updated April 22, 2026

Description

Replaces the current map's skybox with a specified sky asset for all players. The change is purely visual and does not affect lighting, fog, or gameplay. Useful for establishing a custom atmosphere, simulating time-of-day transitions, or applying a distinct visual identity to a custom game mode.

Snippet

Set Sky(Sky(Night));

Properties

Returns: Void
Parameters: Sky

Sky
Type: Sky, Default: Sky(Default)
The sky asset to apply to the current map. Use Sky(Default) to revert to the map's original skybox.

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