Description
Replaces the current map's skybox with a specified sky asset for all players. The change is purely visual and does not affect lighting, fog, or gameplay. Useful for establishing a custom atmosphere, simulating time-of-day transitions, or applying a distinct visual identity to a custom game mode.
Snippet
Set Sky(Sky(Night));
Properties
Returns: Void
Parameters: Sky
Sky
Type: Sky, Default: Sky(Default)
The sky asset to apply to the current map. Use Sky(Default) to revert to the map's original skybox.