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Set Projectile Gravity Last updated April 25, 2026

Description

Overrides the gravitational drop applied to all projectiles fired by a player. A value of 0 makes projectiles travel in a perfectly flat trajectory. A value of 1 restores default gravity. Values above 1 cause exaggerated arcing.

Snippet

Set Projectile Gravity(Event Player, 0);

Properties

Returns: Void
Parameters: Player, Gravity Scale

Player
Type: Player, Default: Event Player
The player whose projectile gravity will be overridden.

Gravity Scale
Type: Number, Default: 1
The multiplier applied to gravity on all projectiles fired by the player. Clamped between 0 and 5.

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