Description
Overrides the armor type of a player's health pool for a specified duration, changing how incoming damage is mitigated. Options include None, Light, and Heavy, each applying different damage reduction profiles per hit. Reverts to the hero's default armor type when the duration expires.
Snippet
Set Player Armor Type(Event Player, Armor Type(Heavy), 8);
Properties
Returns: Void
Parameters: Player, Armor Type, Duration
Player
Type: Player, Default: Event Player
The player whose armor type will be overridden.Armor Type
Type: Armor Type, Default: Armor Type(None)
The armor type to apply. Options are None, Light, and Heavy.Duration
Type: Number, Default: 5
How long the armor type override lasts, in seconds. Use 0 for an indefinite override.