Description
Assigns a continuous health regeneration rate to a player, restoring a flat amount of health per second outside of combat. The regeneration pauses for a configurable delay after the player takes damage, matching the behavior of natural out-of-combat healing.
Snippet
Set Passive Health Regen(Event Player, 25, 2);
Properties
Returns: Void
Parameters: Player, Health Per Second, Damage Delay
Player
Type: Player, Default: Event Player
The player who will receive passive health regeneration.Health Per Second
Type: Number, Default: 10
The amount of health restored each second. Set to 0 to disable regeneration.Damage Delay
Type: Number, Default: 3
The number of seconds after taking damage before regeneration resumes.