Description
Resizes a previously spawned static object by applying a new scale vector, overriding its current size. Each axis is scaled independently, allowing non-uniform stretching. Supports reevaluation. Useful for growing or shrinking props dynamically, simulating construction, or building resize handles in a map editor context.
Snippet
Set Object Scale(Last Created Object, Vector(2, 1, 2));
Properties
Returns: Void
Parameters: Object, Scale
Object
Type: Object, Default: Last Created Object
The static object whose scale will be set.Scale
Type: Vector, Default: Vector(1, 1, 1)
The new scale of the object on each axis. Supports reevaluation.