Description
Enables or disables physical collision on a previously spawned static object. When collision is enabled, players and projectiles are blocked by the object's geometry. When disabled, the object acts as a purely visual element that players and projectiles pass through freely.
Snippet
Set Object Collision(Last Created Object, True);
Properties
Returns: Void
Parameters: Object, Enabled
Object
Type: Object, Default: Last Created Object
The static object whose collision state will be changed.Enabled
Type: Boolean, Default: True
If True, the object blocks players and projectiles. If False, the object is passable.