Description
Uniformly scales the collision and damage hitbox of a player by a given multiplier, affecting both incoming hitscan and projectile hit detection. Does not visually scale the player model. Values below 1 shrink the hitbox, making the player harder to hit; values above 1 enlarge it.
Snippet
Set Hitbox Scale(Event Player, 0.5);
Properties
Returns: Void
Parameters: Player, Scale
Player
Type: Player, Default: Event Player
The player whose hitbox will be scaled.Scale
Type: Number, Default: 1
The multiplier applied to the player's hitbox size. 1 is the default size. Values are clamped between 0.1 and 3.