Description
Overrides the effective range of a specified ability on a player by a multiplier, scaling how far the ability reaches, projects, or targets. A value of 2 doubles the range; a value of 0.5 halves it. Only affects abilities with a discrete range parameter such as targeted dashes, projectile abilities, and beam attacks.
Snippet
Set Ability Range(Event Player, Button(Ability 1), 2);
Properties
Returns: Void
Parameters: Player, Button, Range Multiplier
Player
Type: Player, Default: Event Player
The player whose ability range will be overridden.Button
Type: Button, Default: Ability 1
The ability slot whose range will be scaled.Range Multiplier
Type: Number, Default: 1
The multiplier applied to the ability's base range. Clamped between 0.1 and 5.