Description
Begins recording a player's positional and rotational data at a fixed sample rate into a named buffer. The recording can be played back using Replay Player Path to create a ghost duplicate of the player's movement. Only one recording per player may be active at a time.
Snippet
Record Player Path(Event Player, Custom String("GhostRun"), 20);
Properties
Returns: Void
Parameters: Player, Buffer Name, Sample Rate
Player
Type: Player, Default: Event Player
The player whose movement will be recorded.Buffer Name
Type: String, Default: None
The identifier used to reference this recording in Replay Player Path and Discard Player Path.Sample Rate
Type: Number, Default: 10
The number of positional samples captured per second. Higher values increase accuracy but consume more memory. Accepted range is 1 to 60.