Description
Sets a custom world position at which a player will respawn on their next death, bypassing the map's default spawn room logic entirely. The override applies once and clears after use unless set to persist. Cannot be used to respawn players inside geometry.
Snippet
Override Respawn Location(Event Player, Vector(0, 5, 0), False);
Properties
Returns: Void
Parameters: Player, Position, Persist
Player
Type: Player, Default: Event Player
The player whose respawn location will be overridden.Position
Type: Vector, Default: Vector(0, 0, 0)
The world position at which the player will respawn.Persist
Type: Boolean, Default: False
If True, the override applies to every subsequent respawn until cleared. If False, it applies only to the next respawn.