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Mirror Player Input Last updated April 14, 2026

Description

Causes one player's movement and aim inputs to be mirrored exactly onto another player, overriding the receiver's own inputs for the duration. The source player is unaware of and unaffected by the mirroring.

Snippet

Mirror Player Input(Event Player, Attacker, 6);

Properties

Returns: Void
Parameters: Receiver, Source, Duration

Receiver
Type: Player, Default: Event Player
The player whose inputs will be overridden.

Source
Type: Player, Default: Event Player
The player whose inputs will be mirrored onto the receiver.

Duration
Type: Number, Default: 3
How long the mirroring lasts, in seconds.

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