Description
Overrides a player's camera to a fixed world position, decoupling it from the player's own perspective. The player retains full control of their hero but views the game from the specified point. Reverts when cleared with Clear Camera Lock.
Snippet
Lock Camera To Position(Event Player, Vector(0, 20, 0));
Properties
Returns: Void
Parameters: Player, Position
Player
Type: Player, Default: Event Player
The player whose camera will be locked.Position
Type: Vector, Default: Vector(0, 0, 0)
The world position the camera will be fixed at.