Description
Synchronizes the health of two or more players so that damage or healing applied to any one of them is proportionally mirrored across all linked players. The link persists until broken with Unlink Player Health Pools or until any linked player is eliminated.
Snippet
Link Player Health Pools(Players On Hero(Hero(Mercy), All Teams), True);
Properties
Returns: Void
Parameters: Players, Proportional
Players
Type: Player, Default: All Players
The group of players whose health pools will be linked. Must contain at least two players.Proportional
Type: Boolean, Default: True
If True, damage and healing are distributed proportionally based on each player's maximum health. If False, the flat amount is applied equally to all linked players.