Description
Completely halts a player's position in world space for a set duration, preventing all movement including knockback, gravity, and self-initiated motion. The player retains full ability to aim and use abilities unless separately restricted. Differs from Root in that it also negates external forces.
Snippet
Freeze Player In Place(Event Player, 2, True);
Properties
Returns: Void
Parameters: Player, Duration, Ignore External Forces
Player
Type: Player, Default: Event Player
The player to freeze in place.Duration
Type: Number, Default: 1
How long the freeze lasts, in seconds. Use 0 for an indefinite freeze.Ignore External Forces
Type: Boolean, Default: True
If True, knockback and gravity are suppressed during the freeze. If False, forces accumulate and are applied when the freeze ends.