Description
Triggers a specified emote on a player immediately, interrupting any current action if the player is in a state that permits emoting. The player cannot move or act for the duration of the emote animation. Has no effect if the player is dead, airborne, or in a forced state that prevents emoting.
Snippet
Force Player To Emote(Event Player, Emote(Dance));
Properties
Returns: Void
Parameters: Player, Emote
Player
Type: Player, Default: Event Player
The player who will perform the emote.Emote
Type: Emote, Default: Emote(Default)
The emote to trigger on the player.