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Create Damage Zone Last updated April 14, 2026

Description

Spawns a persistent spherical zone at a world position that deals damage per second to all players inside it matching the team filter. Supports reevaluation of position and radius, allowing the zone to follow a moving target. The zone persists until destroyed with Destroy Damage Zone.

Snippet

Create Damage Zone(All Teams, Position Of(Event Player), 5, 20, Color(Red), True);

Properties

Returns: Void
Parameters: Team, Position, Radius, Damage Per Second, Color, Reevaluation

Team
Type: Team, Default: All Teams
The team filter determining which players take damage inside the zone.

Position
Type: Vector, Default: Vector(0, 0, 0)
The center of the damage zone in world space.

Radius
Type: Number, Default: 5
The radius of the zone in meters.

Damage Per Second
Type: Number, Default: 10
The amount of damage dealt each second to players inside the zone.

Color
Type: Color, Default: Red
The visual color of the zone indicator shown to players.

Reevaluation
Type: Damage Zone Reevaluation, Default: None
Specifies which parameters are continuously reevaluated. Options are None, Position, or Position and Radius.

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