Description
Spawns a persistent spherical zone at a world position that deals damage per second to all players inside it matching the team filter. Supports reevaluation of position and radius, allowing the zone to follow a moving target. The zone persists until destroyed with Destroy Damage Zone.
Snippet
Create Damage Zone(All Teams, Position Of(Event Player), 5, 20, Color(Red), True);
Properties
Returns: Void
Parameters: Team, Position, Radius, Damage Per Second, Color, Reevaluation
Team
Type: Team, Default: All Teams
The team filter determining which players take damage inside the zone.Position
Type: Vector, Default: Vector(0, 0, 0)
The center of the damage zone in world space.Radius
Type: Number, Default: 5
The radius of the zone in meters.Damage Per Second
Type: Number, Default: 10
The amount of damage dealt each second to players inside the zone.Color
Type: Color, Default: Red
The visual color of the zone indicator shown to players.Reevaluation
Type: Damage Zone Reevaluation, Default: None
Specifies which parameters are continuously reevaluated. Options are None, Position, or Position and Radius.