Description
Spawns a floating damage number at a world position that animates upward and fades out, mimicking the in-game damage number display. The value, color, and size are configurable. Useful for custom game modes that display modified or fictional damage values independently of actual damage events.
Snippet
Create Damage Number(All Players, Position Of(Event Player), 250, Color(Red), 1.5);
Properties
Returns: Void
Parameters: Visible To, Position, Value, Color, Scale
Visible To
Type: Player, Default: All Players
The players who will see the damage number.Position
Type: Vector, Default: Vector(0, 0, 0)
The world position at which the number spawns.Value
Type: Number, Default: 0
The numeric value displayed.Color
Type: Color, Default: White
The color of the damage number text.Scale
Type: Number, Default: 1
The size multiplier applied to the number. 1 is the default in-game size.