Description
Plays a sound effect at a specified world position audible to a defined audience, with controllable volume and falloff radius. Unlike Play Effect, this action supports distance-based attenuation and an optional looping mode, making it suitable for ambient or persistent audio cues.
Snippet
Broadcast Sound(All Players, Vector(0, 0, 0), Sound(Payload Moving), 100, 20, False);
Properties
Returns: Void
Parameters: Visible To, Position, Sound, Volume, Falloff Radius, Loop
Visible To
Type: Player, Default: All Players
The players who will hear the sound.Position
Type: Vector, Default: Vector(0, 0, 0)
The world position from which the sound originates.Sound
Type: Sound, Default: None
The sound asset to play.Volume
Type: Number, Default: 100
The volume of the sound, from 0 to 100.Falloff Radius
Type: Number, Default: 15
The distance in meters at which the sound reaches zero volume.Loop
Type: Boolean, Default: False
If True, the sound loops until stopped with Stop Sound.