Description
Applies a persistent burning visual and damage-over-time effect to a player for a specified duration. The player takes a flat amount of damage per second for the duration regardless of other damage modifiers. The visual flame effect is visible to all players unless separately hidden.
Snippet
Apply Burn Effect To Player(Event Player, 15, 4);
Properties
Returns: Void
Parameters: Player, Damage Per Second, Duration
Player
Type: Player, Default: Event Player
The player who will be set on fire.Damage Per Second
Type: Number, Default: 10
The amount of damage dealt to the player each second for the duration.Duration
Type: Number, Default: 3
How long the burn effect lasts, in seconds.