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Create In-World Text Last updated October 06, 2020

Description

Creates in-world text visible to specific players at a specific position in the world. This text will persist until destroyed. To obtain a reference to this text, use the Last Text Id value. This action will fail if too many text elements have been created.

Arguments

Name: VISIBLE TO
Description: One or more players who will see the in-world text.
Type:

  • Player
  • Array: Player Default: ALL PLAYERS

Name: HEADER
Description: The text to be displayed.
Type: Object
Default: STRING

Name: POSITION
Description: The text's position. If this value is a player, then the text will appear above the player's head. Otherwise, the value is interpreted as a position in the world.
Type: Position
Default: VECTOR

Name: SCALE
Description: The text's scale.
Type: float
Default: NUMBER

Name: CLIPPING
Description: Specifies whether the text can be seen through walls or is instead clipped.
Type: Clip
Default: CLIP AGAINST SURFACES

Name: REEVALUATION
Description: Specifies which of this action's inputs will be continuously reevaluated. The text will keep asking for and using new values from reevaluated inputs.
Type: WorldTextReeval
Default: VISIBLE TO, POSITION, AND STRING

Name: TEXT COLOR
Description: Specifies the color of the in-world text to use.
Type: Color
Default: WHITE

Name: SPECTATORS
Description: Whether spectators can see the text or not.
Type: SpecVisibility
Default: DEFAULT VISIBILITY

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