Creates in-world text visible to specific players at a specific position in the world. This text will persist until destroyed. To obtain a reference to this text, use the Last Text Id value. This action will fail if too many text elements have been created.
Name: VISIBLE TO
Description: One or more players who will see the in-world text.
- Array: Player Default: ALL PLAYERS
Description: The text to be displayed.
Description: The text's position. If this value is a player, then the text will appear above the player's head. Otherwise, the value is interpreted as a position in the world.
Description: The text's scale.
Description: Specifies whether the text can be seen through walls or is instead clipped.
Default: CLIP AGAINST SURFACES
Description: Specifies which of this action's inputs will be continuously reevaluated. The text will keep asking for and using new values from reevaluated inputs.
Default: VISIBLE TO, POSITION, AND STRING
Name: TEXT COLOR
Description: Specifies the color of the in-world text to use.
Description: Whether spectators can see the text or not.
Default: DEFAULT VISIBILITY