Description
Starts transforming (scaling and rotating) the throttle (directional input control) of a player or players. Cancels any existing start transforming throttle behavior.
Arguments
Name: PLAYER
Description: The player or players whose throttle will be transformed.
Type:
- Player
- Array: Player Default: EVENT PLAYER
Name: X AXIS SCALAR
Description: The player or players will have their throttle X axis (left to right) multiplied by this value before the throttle is rotated to its new relative direction. This value is evaluated continuously (meaning it updates every frame).
Type: unsigned float
Default: NUMBERName: Y AXIS SCALAR
Description: The player or players will have their throttle Y axis (front to back) multiplied by this value before the throttle is rotated to its new relative direction. This value is evaluated continuously (meaning it updates every frame).
Type: unsigned float
Default: NUMBERName: RELATIVE DIRECTION
Description: After the axis scalars are applied, the player or players will have their throttle transformed so that it is relative to this unit direction vector. For example, to make the throttle camera relative, provide the direction that the camera is facing. This value is evaluated continuously (meaning it updates every frame) and normalized internally.
Type: Direction
Default: VECTOR