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Start Throttle In Direction Last updated July 06, 2020

Description

Sets or adds to the throttle (directional input control) of a player or players such that they begin moving in a particular direction. Any previous throttle in direction is cancelled.

Arguments

Name: PLAYER
Description: The player or players whose throttle will be set or added to.
Type:

  • Player
  • Array: Player Default: EVENT PLAYER

Name: DIRECTION
Description: The unit direction in which the throttle will be set or added to. This value is normalized internally.
Type: Direction
Default: VECTOR

Name: MAGNITUDE
Description: The amount of throttle (or change to throttle). A value of 1 denotes full throttle.
Type: unsigned float
Default: NUMBER

Name: RELATIVE
Description: Specifies whether direction is relative to world coordinates or the local coordinates of the player or players.
Type: Relativity
Default: TO WORLD

Name: BEHAVIOR
Description: Specifies whether preexisting throttle is replaced or added to.
Type: Throttle
Default: REPLACE EXISTING THROTTLE

Name: REEVALUATION
Description: Specifies which of this action's inputs will be continuously reevaluated. This aciton will keep asking for and using new values from reevaluated inputs.
Type: ThrottleReeval
Default: DIRECTION AND MAGNITUDE

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