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Start Scaling Player Last updated November 16, 2020

Description

Start modifying the size of a Player or Players (including mode, movement collision, hit detection, and certain abilities). Note that large players placed into complex environments will severely impact server load, so consider also applying the Disable Movement Collision With Enviroment action.

Arguments

Name: PLAYER
Description: The Player or Players whose size will be modified.
Type:

  • Player
  • Array: Player Default: EVENT PLAYER

Name: Scale
Description: The multiplier applied to the size of the player or players (So 0.5 halves the size, 2.0 doubles the size, etc.).
Type: Unsigned Float
Default: 1

Name: REEVALUATION
Description: If this value is True, then scale will be Reevaluated and applied to the Player or Players every frame. If this value is False, then the scale is only evaluated once when the action begins.
Type: Boolean
Default: true

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