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Start Healing Modification Last updated April 03, 2021

Description

Starts modifying how much healing one or more receivers will receive from one or more healers. A reference to this healing modification can be obtained from the Last Healing Modification ID value. This action will fail if too many healing modifications have been started.

Notes

A maximum of 64 healing modifications can be active on a player.

Arguments

Name: RECEIVERS
Description: The player or players whose incoming healing will be modified (when healed by the healers).
Type:

  • Player
  • Array: Player

Default: EVENT PLAYER

Name: HEALERS
Description: The player or players whose outgoing healing will be modified (when healing the receivers).
Type:

  • Player
  • Array: Player

Default: ALL PLAYERS

Name: HEALING PERCENT
Description: The percentage of healing that will apply to receivers when healed by healers.
Type: unsigned float
Default: NUMBER

Name: REEVALUATION
Description: Specifies which of this action's inputs will be continuously reevaluated. This action will keep asking for and using new values from reevaluated inputs.
Type: HealingReeval
Default: RECEIVERS, HEALERS, AND HEALING PERCENT

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