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Start Facing Last updated July 06, 2020

Description

Starts turning one or more players to face the specified direction.

Arguments

Name: PLAYER
Description: The player or players who will start turning.
Type:

  • Player
  • Array: Player Default: EVENT PLAYER

Name: DIRECTION
Description: The unit direction in which the player or players will eventually face. This value is normalized internally.
Type: Direction
Default: VECTOR

Name: TURN RATE
Description: The turn rate in degrees per second.
Type: unsigned float
Default: NUMBER

Name: RELATIVE
Description: Specifies whether direction is relative to world coordinates or the local coordinates of the player or players.
Type: Relativity
Default: TO WORLD

Name: REEVALUATION
Description: Specifies which of this action's inputs will be continuously reevaluated. This action will keep asking for and using new values from reevaluated inputs.
Type: FacingReeval
Default: DIRECTION AND TURN RATE

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