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Start Damage Over Time Last updated November 16, 2020

Description

Starts an instance of damage over time. This DoT will persist for the specified duration or until stopped by script. To obtain a reference to this DoT, use the Last Damage Over Time ID value.

Arguments

Name: PLAYER
Description: One or more players who will receive the damage over time.
Type:

  • Player
  • Array: Player Default: EVENT PLAYER

Name: DAMAGER
Description: The player who will receive credit for the damage. A damager of null indicates no player will receive credit.
Type: Player
Default: 'NULL'

Name: DURATION
Description: The duration of the damage over time in seconds. To have a dot that lasts until stopped by script, provide an arbitrarily long duration such as 9999.
Type: unsigned float
Default: NUMBER

Name: DAMAGE PER SECOND
Description: The damage per second for the damage over time.
Type: unsigned float
Default: NUMBER

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